<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Modders</title>
	<atom:link href="http://journal.elmillerdesign.com/2005/07/26/modders/feed/" rel="self" type="application/rss+xml" />
	<link>http://journal.elmillerdesign.com/2005/07/26/modders/</link>
	<description>I should be doing something more productive.</description>
	<lastBuildDate>Wed, 24 Feb 2010 01:54:58 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Vitamin Be</title>
		<link>http://journal.elmillerdesign.com/2005/07/26/modders/comment-page-1/#comment-9</link>
		<dc:creator>Vitamin Be</dc:creator>
		<pubDate>Wed, 27 Jul 2005 18:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://journal.elmillerdesign.com/?p=10#comment-9</guid>
		<description>I am thrilled with this pitch in a way that I haven&#039;t been lately in my career.  Let&#039;s have your people talk to my people and set up a concept meeting, preferrably in a dark bar of questionable repuation.

I especially like the ambiguity in how the characters are modding the game by providing access to content already there.  I&#039;m not sure how to work in unfeasible technical feats, but I&#039;m sure we can use some computer graphics in postproduction to generate impressive-looking interfaces.

PS -- Wouldn&#039;t anyone clever and devious enough to discover secret sex games use only encrypted transports for traffic passing through a dubiously-secured wireless network??</description>
		<content:encoded><![CDATA[<p>I am thrilled with this pitch in a way that I haven&#8217;t been lately in my career.  Let&#8217;s have your people talk to my people and set up a concept meeting, preferrably in a dark bar of questionable repuation.</p>
<p>I especially like the ambiguity in how the characters are modding the game by providing access to content already there.  I&#8217;m not sure how to work in unfeasible technical feats, but I&#8217;m sure we can use some computer graphics in postproduction to generate impressive-looking interfaces.</p>
<p>PS &#8212; Wouldn&#8217;t anyone clever and devious enough to discover secret sex games use only encrypted transports for traffic passing through a dubiously-secured wireless network??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mustardpie</title>
		<link>http://journal.elmillerdesign.com/2005/07/26/modders/comment-page-1/#comment-8</link>
		<dc:creator>mustardpie</dc:creator>
		<pubDate>Wed, 27 Jul 2005 16:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://journal.elmillerdesign.com/?p=10#comment-8</guid>
		<description>Don&#039;t leave out the dramatic segway chase with a couple explosions and/or people slamming into walls and poles!</description>
		<content:encoded><![CDATA[<p>Don&#8217;t leave out the dramatic segway chase with a couple explosions and/or people slamming into walls and poles!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
